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1. Dominix - Passive vs. Active tanking? - in Ships and Modules [original thread]
Originally by: Alan Bell Edited by: Alan Bell on 13/11/2006 03:58:10 i dont think that is a very good passive shield tank... for against guristas, i can easily tank any triple spawns i please. to deal with distance, use sentries (ki...
- by Demios Khan - at 2006.11.13 05:20:00
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2. Dominix - Passive vs. Active tanking? - in Ships and Modules [original thread]
Edited my earlier post to include the effects of using named modules and a a LAR+MAR setup. Passive shield tank seems vastly inferior to active armor tank for your Dominix.
- by Demios Khan - at 2006.11.13 02:15:00
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3. Dominix - Passive vs. Active tanking? - in Ships and Modules [original thread]
Edited by: Demios Khan on 13/11/2006 01:38:05 Im in a similar situation, kinda low on skills and just bought my Dominix. Presuming you have level 4 in the tanking skills for both shield and armor, and you want to tank against 2 types of damage...
- by Demios Khan - at 2006.11.13 01:36:00
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4. Tuxford, Don't Listen To Seleene. - in Ships and Modules [original thread]
Uhh, a 25% bonus should give the exact same increase to DPS as a 25% damage bonus, with the difference being that a damage bonus doesnt increase cap usage. Rate of fire means shots fired per seconds, a 100% increase means halving the "shooting de...
- by Demios Khan - at 2006.11.10 19:42:00
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5. Shield Boost Amp IIs and Balance - in Ships and Modules [original thread]
Originally by: Tunajuice Realize an armor tanker can fit 20% cap regen mods in your mid slots. Shield tankers either fit a 10% regen mod with a shield boost penalty (doh) or a PDS with a 5%ish cap regen bonus. So yes your booster would b...
- by Demios Khan - at 2006.11.10 00:26:00
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6. Shield Boost Amp IIs and Balance - in Ships and Modules [original thread]
Originally by: Majin82 Edited by: Majin82 on 09/11/2006 23:56:04 Shield boosters use a lot of cap and give less in return. Example XL SB: 400 cap for 400 shields. With out a amp using this is like Nosing your self. Also don't forget t...
- by Demios Khan - at 2006.11.10 00:12:00
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7. New passive shield tank HP regen record 190 HP/s - in Ships and Modules [original thread]
Originally by: Pottsey ThatĘs true to put it in perspective my Eos is 733DPS as a passive shield tank. If I use an amour tank setup based around the same theme I get 812 DPS if my memory is correct. But I lose the large 15k buffer. Also t...
- by Demios Khan - at 2006.11.09 23:47:00
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8. Is there a tool to calculate Alpha Strike? - in Ships and Modules [original thread]
Most people who blame QuickFit for beeing wrong about damage are simply reading the "Stats" window wrong. To get the raw DPS of your ship you have to read under "Damage per second on structure", since structure has 0 resists. The "Average DPS" mea...
- by Demios Khan - at 2006.10.23 21:05:00
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9. Top three ships to own? - in Ships and Modules [original thread]
Originally by: Simon Jax Originally by: Demios Khan Ohmy Fugod, please provide links to a developer saying, or a strongly indicating, that a heavy BS nerf is incoming in the near future. A BS can be set up to kill every other non-...
- by Demios Khan - at 2006.10.20 00:21:00
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10. Giving New Players a Leg-Up - in EVE General Discussion [original thread]
I mostly like the current system, Im currently sitting at 1.8m SP and I certainly dont feel hopelessly behind. Those 50m SP characters have a lot of skills not needed in combat, and the advantage of level 5s isnt that big, while the SP cost is hug...
- by Demios Khan - at 2006.10.18 18:56:00
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11. Please eval Thorax solo piracy setup - in Ships and Modules [original thread]
Originally by: Luna Windforce He killed a Apoc in 30 seconds That setup does about 380 DPS on a Apoc shield/armor, 540 DPS on structure. Even if the Apoc had no skills and not a single tank item equipped, 30 seconds wouldnt be enough ...
- by Demios Khan - at 2006.10.15 12:02:00
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12. Lasers or Hybrids? hmmm - in Ships and Modules [original thread]
I was bored a while back and compared just those two, hybrid vs lasers on a Apoc, with max skills. 8 guns fitted, and I used Mega Beams since Tachyons are impossible to fit (anyone feel free to add em). I dont think anything has changed since I d...
- by Demios Khan - at 2006.10.12 16:43:00
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13. Do ECM drones work on Corpmates? - in Ships and Modules [original thread]
Medium ECM drones, as I suppose you were using, has a ECM strenght of 0.65. A Deimos has a magnetometric strenght of 15. This means that a drone has 0.65/15=4.33% to jam per cycle. For 5 drones, the probabiliy of at least one of them jamming is 1-...
- by Demios Khan - at 2006.10.10 23:23:00
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14. SUPER POWER MALLER MEGAZORD - in Ships and Modules [original thread]
Originally by: Dr Fighter Originally by: Demios Khan Takes a 13.1k damage alpha to kill the shield not true. Yes, true. A 13.1k damage hit will on average do 13100*0.7 damage ~= 9200 damage to the shield, just enough to ...
- by Demios Khan - at 2006.10.09 03:46:00
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15. SUPER POWER MALLER MEGAZORD - in Ships and Modules [original thread]
Somewhat interesting post for the actual shield tank possibilities with Amarr. That ship will have average shield resists at 30%, has 9.2k shields and at peak it will regen 117 shield per second, letting it tank 167 DPS forever (taking mixed type...
- by Demios Khan - at 2006.10.09 03:21:00
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16. Looking for Shield tanking advice/information - in Ships and Modules [original thread]
Doing level 3 missions is no problem at all in my current setup, and it has been working excellent since I started using it with very low skills (dont let people fool you into thinking Ferox *requires* high skills). I had level 2 BC, level 2-3 shi...
- by Demios Khan - at 2006.10.06 02:56:00
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17. What is a good corporation for combat missions? - in Missions & Complexes [original thread]
Im looking for a corporation that has combat mission agents of good quality, level 2,3 and 4 in high sec space. Ive been looking around at some random corps but havnt really found a good way to find the corporation Im looking for. Anyone have any...
- by Demios Khan - at 2006.09.25 18:36:00
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18. What T1 Frigate to use for Tornament - in Ships and Modules [original thread]
Well I still think the above posted Tristan is at least equal to the Punisher, and makes for a less lame fight as well. However, that wont matter much if the fight starts at 50km, missile kestrel will win. Using only cheapest T1 mods: HI 4x stan...
- by Demios Khan - at 2006.09.24 13:52:00
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19. What T1 Frigate to use for Tornament - in Ships and Modules [original thread]
A punisher with 2x med extenders and 4x shield relays has a peak shield regen of 30 shield/second (at max skills). That is enough to tank about 43 DPS kin/thermal forever (more explo, less EM). With max skills, a missile kestrel with no damage mo...
- by Demios Khan - at 2006.09.24 10:42:00
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20. 1.2 mil SP character, what ship to do lvl3 missions? - in Ships and Modules [original thread]
Alright thanks, any tips for how high I need my skills before I can take on the hardest lvl3 missions in a BC? (guessing gurista extravaganza is hardest).
- by Demios Khan - at 2006.09.19 14:12:00
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